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Name:GURPS Powers
Item:SJG-10102
Manufacturer:Steve Jackson Games
Author:Sean Punch
Phil Masters
Publisher:Steve Jackson Games
Editor:Andrew Hackard
Binding:hardcover
Pages:240
GURPS Powers

Save the World . . . or Destroy It!

GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!

Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly -- two crucial concepts for comic-book superheroics.

GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardback.

If you've got a high-powered campaign or high-powered players, you want GURPS Powers!


Available in inventory at $23.95 each.

SJG-10102 :
                       







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