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Name:GURPS Magic
Item:SJG-10101
Manufacturer:Steve Jackson Games
Author:Steve Jackson
S. John Ross
Daniel U. Thibault
Publisher:Steve Jackson Games
Binding:hardcover
Pages:240
GURPS Magic
Completely revised and updated for GURPS Fourth Edition, this full-color hardcover combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic!

Within these pages, crackling with mystic energies, you'll find:

The core magic system for GURPS, expanding on the material presented in the GURPS Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more!

Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers.

Alternatives to the core magic system, including complete, updated rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign.

Plus special material from the Magic Items series and Wizards. This is a powerful book, indeed. Use it wisely.


Named Best Rulemakers 2019 by The Austin Chronicle.

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