|What do you do with a drunken sailor?|
It's 1750 and you're in an English port. Welcome to a period of unrivaled prosperity and economic growth. Maritime trade has expanded across the seven seas; never before have so many British ships plied the ocean waves. As a result, qualified sailors are in extremely short supply. The players are ship captains whose ships sail dawn, but who have yet to complete their crews. It is late in the evening and each captain has only eight hours (eight game rounds) to search the docside taverns and recruit enough drunken sailors to complete their crews.